Bullroarer Update 30 - Preview #2 - OPEN

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Bullroarer Update 30 - Preview #2 - OPEN

Beitrag von Nova » Mi 26. Mai 2021, 06:23

Bullroarer Update 30 - Preview #2 - OPEN
Link: https://www.lotro.com/forums/showthread ... ost8075830
LordOfTheSquids hat geschrieben:Bullroarer is OPEN.
Server Opening Time: Tuesday, 05/25 2:00 PM EDT
Server Closing Time: Friday, 05/28 ~10:00 AM EDT

Report A Bug
Guide to the Eyes and Guard Tavern
Character Copy is AVAILABLE. This can be accessed through the 'Transfer' button on the Bullroarer Launcher.

Bullroarer is available for another early look at Update 30.

The Fall of Khazad-dûm
Greetings, Raiders of Middle-earth!
Update 30 will introduce a new 12-player raid encounter, The Fall of Khazad-dûm. With the this Bullroarer preview, we will be changing the way we do raid tests. Tier 1 will be available for the full duration of the preview, but Tier 2 and up will only be available during scheduled preview windows. During these windows, +Lansu will be online observing raiders and fielding questions/concerns.

Here is the current schedule for raid previews this week. Please note that these times and dates are subject to change.

Tuesday 5/25 8:00 – 10:00 PM EDT (0:00 – 2:00 UTC)
Thursday 5/27 3:00 – 5:00 PM EDT (19:00 – 21:00 UTC)

Balance changes will be made between raid preview windows, so if possible, participating in both days' previews is encouraged!


Early Look: Skill Balance Work

Welcome to the first look at a series of class balance adjustments we are working on for release in the coming months! This is an early look at class skill balance in particular that is targeted for release with Update 30: The Blood of Azog. With our emphasis on challenging end-game content, we've had to reconsider the balance of certain major group buffs and debuffs that were overpowered in the context of large fellowships. This has led to the reduction of several of these effects in order to hopefully allow for a wider breadth of class compositions in such content. We are balancing this work by not just focusing on nerfs, but DPS increases and other buffs as well.

We realize that we are coming in strong with a handful of significant balance adjustments downward to skills and abilities you may be used to using, and we would appreciate you considering the entirety of these balance adjustments in addition to "just" the key nerfs we are proposing. This list is also not intended to be a comprehensive look at class balance work that we will be doing both short and medium term. ~Cordovan

Please see the Notes and Feedback Thread:
https://www.lotro.com/forums/showthread ... lance-Work


Interlude: Blood of Azog and Tales of Yore Azanulbizar

Please see details of this exciting new content and offer feedback in this thread:
[URL="http://[COLOR="#0000FF"]https://www.lotro.com/forums/showthread ... zanulbizar[/URL]

Release Notes
The Fall of Khazad-dûm
  • Trash Encounters:
    • Reduced damage of Faceless Marauder's Shadow Slam and Claw Swipe.
  • Durin's Bane
    • Reduced damage of Suffocating Smoke and Shadow Zone.
    • Fixed an issue where Unstable Debris was invisible for too long after spawning in.
    • Fixed an issue where Chasing Darkness was spawning Shadow Zones on an offset.
    • Chasing Darkness will now spawn on an offset from Durin's Bane.
    • Increased range of Durin's Bane's Auto Attacks.
    • Increased damage of Dominating Shadows.
    • Dominating Shadows will now apply Mark of Challenge to its two distributed targets:
      • Mark of Challenge will increase your threat generation, increase your shadow mitigation and open you up to tank mechanics while preventing others from targeting you.
    • Liquid Gold now lasts 12 seconds per tier.
    • Addressed issues with Whip Pull:
      • Whip Pull was targeting any player moving out of melee range instead of just the primary threat target.
      • Whip Pull will now only target players with Mark of Challenge.
      • Ranged Whip Pull will target players more than 80m away.
    • Durin's Bane will now be very resistant to damage while Hovering and unable to be attacked during phase transitions.

Raid Revives:
  • Tier 1 raid difficulty no longer activates revive counters.
  • Max revive counter is now 5.
  • Various difficulties now start with additional revives, and timers have been adjusted.
    • T1: NA
    • T2: 3 Revives, +1/60s
    • T3: 2 Revives, +1/120s
    • T4: 1 Revives, +1/180s
    • T5: 1 Revives, +1/240s

Classes:
  • Burglar
    • Trickster versions of burglar skills are now named and described as such.
  • Rune-Keeper
    • Further general damage bump, particularly for fire skills not called Smouldering Wrath.
    • Fixed a bug that caused Essence of Fire buffs from Traits/Legacies to apply to Combustion and Smouldering Wrath.
      • Bumped base skill damage to compensate.

Quests:
  • Azanulbizar - Quest: Ghost Hunting - This quest is now properly completable.
  • War of Three Peaks - Quest: A Crack in the Iron Crown - Bandrauth Adder-fang has been reduced to Signature difficulty.

PREVIEW ONLY:
  • Wilson in the Eyes & Guard Tavern now offers a selection of cosmetic pet tomes for ease of testing.
  • The old quickslot activation animations have been restored for now until the work can be completed for a player option choosing between the quickslot animation styles.
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