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Bullroarer Update 35 - Beta #2 - OPEN!
Bullroarer is OPEN!
Server Opening Time: Tuesday, 02/14 ~4:45 PM ET
Server Closing Time: Thursday, 02/16 ~3:00 PM ET (time subject to change!)
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Guide to the Eyes and Guard Tavern
Character Copy is AVAILABLE. This can be accessed through the 'Transfer' button on any LOTRO Launcher.
NOTE: The player database was wiped before Beta on 02/07.
Update 35 - The Return to Carn Dûm!
Welcome to our second preview of Update 35, Return to Carn Dûm, on the Bullroarer Public Preview server! This preview includes the following features and more:
Damage and Mastery changes
Power Revamp
Warden class changes
Captain class changes
Any characters copied to Bullroarer to test Class changes should respec their Trait trees
Skills may not autobestow as expected, even after a respec. Please visit your Class Trainer if you believe you are missing any skills.
Also The Last Homely House in Rivendell has had a beautiful makeover! Please give it a visit!
The Return to Carn Dûm! (Angmar Reborn Instances)
After suffering countless setbacks and defeats, the last remnants of the Iron Crown have returned to Carn Dûm, hoping to wield a lost artifact of the Witch-king of Angmar to win dominion over the Free Peoples of Middle-earth. Aid the Hill-men of the North and their allies in the fight to cast off the Iron Crown once and for all!
This Update features 3 new Instances and a new Raid for Level 140 Players set in a re-imagined Carn Dûm:
Angmar Reborn: Carn Dûm
Small Fellowship:
Sant Lhoer, the Poison Gardens - (Available for tiers 1-3)
Please post feedback here: Sant Lhoer, the Poison Gardens
Thaurisgar, the Vile Apothecary - Not Yet Available
Fellowship:
Sagroth, Lair of Vermin - Not Yet Available
Raid:
Gwathrenost, the Witch-king's Citadel - Not Yet Available
Players who wish to aid in the fight against the Iron Crown should travel to Bail Avarc in Angmar. Bail Avarc can be reached via the stable-masters at Esteldín, Gath Forthnír, and the stables of Rivendell. Bail Avarc can initially only be accessed via stable-master routes, but in the future, other options for Swift Travel will be available for barter from the Stewards of the Iron-home.
Please follow the links above and get us directed feedback about these changes!
Release Notes - Beta #2:
New release notes are highlighted in violet.
Brawler:
The Brawler Mounted Combat skill Reckless Attack now references the Brawler, not the Beorning as the affected class.
Low-strike setup now results in a substantial power restoration effect if it is used with a finisher. This is in addition to the existing vulnerability effect, if you spec for it.
Burglar:
Fixed an issue causing stealth effect tooltips to incorrectly state that you received +100% critical chance for Surprise Strike and Cunning attack even if you had not earned the 'Improved Sneak' trait.
Subtle Stab now restores Power on a critical hit.
Double-edged Strike and Flashing Blades are now frontal AoEs with 5 base targets.
Subtle Stab now restores power even without a critical hit.
Captain: (See Captain Thread for previous changes!)
Specializing in Lead the Charge once again correctly grants you the skill 'Shadow's Lament'.
When specializing in the Hands of Healing, Valiant Strike should now correctly heal your Fellowship when you have no active Shield-brother.
Grave Wound and Cutting Attack bleed potencies increased. Bleed pulse rate doubled from 2s > 1s.
Cry of Fury will always apply its heal without needing to hit an enemy.
Bleed damage has been improved, and you can stack multiples of the same bleed from the same captain on an enemy.
Inspire (Blade-brother) now correctly applies its enhanced bonuses to your Blade-brother.
Power costs have been adjusted.
Captains who are Standing Alone can now be the recipients of another Captain's Blade-brother.
Cutting Edge now correctly increases critical chance for all of your skills.
Routing Cry now executes faster for all player types. (Note: this also affects some other class skills, such as Ignore the Pain).
Champion:
The stun gained from Athletic now only applies when you use a damaging melee skill.
Fervour no longer increases power regen in Red Line.
Continuous Blood Rage now reduces power costs by [-75%->-20%], as the old reduction was too impactful.
Blue Line Trait Second Wind moved to tier 1 for easy access to other lines, its upgrades were moved up to t4 to make those more expensive for non-tanks to access.
Mighty Roar Now inflicts physical damage and has been scaled up considerably.
Fixed Fervour tooltip display of skill damage bonus.
Guardian:
Brutal Charge now only stuns enemies when you use a damaging melee skill.
Guardian's Ward now restores a small amount of power when used.
Power costs have been reduced for most basic offensive skills.
Hunter:
Archer's Mark will no longer overwrite the Master Trapper incoming damage debuff.
Heart Seeker incoming healing debuff can no longer be cleansed.
Several changes made mostly to redistribute their power recovery mechanics to make them more accessible across their build options.
Endurance Stance now reduces power costs by [-10 -> -20%]
Press Onward heal is no longer a % of max health, but scales with level instead.
It should be significantly more powerful for hunters with a lower Max Health, not as powerful for those with very high max health.
Press Onward no longer grants power, but instead grants a runspeed buff for 10s (similar to the hunter itemset bonus).
Perseverance Trait increased: [2.5/5/7.5/10%] -> [10/15/20/25%].
Burn Hot now increases power costs rather than reducing them.
Bow of the Righteous trait has moved from the blue tree to the red tree (at a similar level).
Bow of the Righteous now grants an active skill rather than a passive ability. It is now a 15s buff with a 90s cd that causes all hits with ranged attacks to restore a substantial amount of power.
Red Trait 'Draw Weight' max rank reduced by 1. Maximum benefits unchanged, just reached 1 rank earlier.
Improved Intent Concentration has been moved from Tier 3 to Tier 2 to improve its accessibility to Red/Yellow trees. Power restore value rebalanced to be significantly better.
Strength of the Earth is no longer a channel effect, but a 5 second Power Over Time restore. Upon expiration, it provides a +10% damage buff for an additional 20s. This trait can now be ranked up to Rank 2 for an additional 15% damage bonus on the buff.
Fixed bug where traited SotE could do damage instead of healing.
Improved Beneath Notice power over time restore duration shortened to match the duration of the threat buff, values rebalanced.
Barrage Final CD reduced [15s -> 12s].
Lore-master:
Water-lore now has an initial healing component.
Light of Hope base CD reduced [30->10s].
Share the Power cooldown increased to 30s.
Share the Power (Fellowship) cooldown increased to 45s.
Power costs and power restoration values have been adjusted.
Minstrel:
The Supreme Armour of the Vigilant Watcher no longer allows you to go past tier 5 of Snowball, which locked Perfect Ending.
Increased power costs and healing for Bolster Courage and Triumphant Spirit.
Coda of Fury now restores a small amount of power when used.
Power restore from improved Anthem of Composure has been improved.
Power costs have been reduced for most basic offensive skills.
Cry of the Wizards inflicts damage earlier in its skill execution.
Rune-keeper:
Rune-keeper skills can no longer be affected by both Disarms and Silences. Skills will now be affected by one or the other (or neither in rare cases) but never both.
Fire skill damage increased 10%.
Lightning skill damage increased 10%.
Frost skill damage increased 10%.
Epic Conclusion damage increased considerably.
Vivid Imagery damage reduced slightly.
Fulgarite Runestone damage reduced slightly.
Volcanic Runestone damage increased.
Scribe's Spark damage increased, and attunement generation increased from 1 to 2.
Ceaseless Argument cooldown reduced to .3s.
Ceaseless Argument skill execution sped up slightly.
Static Surge base proc chance increased from 10 to 20%.
Static Surge now costs 2 attunement (moving you 2 pips towards neutral).
Static Surge AoE size increased to better match the skills VFX. If it looks like the skill hit an enemy, it should now deal damage as you'd expect.
Vivid Imagery now sets your attunement to neutral, and its daze duration increases per attunement consumed.
Frost skills now spend attunement (moving you towards neutral) rather than building battle attunement.
Attunement now increases frost damage as your attunement moves away from neutral, on both sides of the attunement spectrum.
You can no longer proc Harsh Debate, Thunderous Words, or Closing Remarks while Aftershock is active. These buffs are meant to build into one another, and there was a tendency for Harsh Debate and Thunderous Words to proc soon after using Epic Conclusion, combining into Closing Remarks and overwriting Aftershock entirely.
The 'Harsh Debate' effect granted by the Cardolan Essence of Debate can now correctly combine with Thunderous Words into Closing Remarks.
Essence of Winter effect debuff can no longer be cleansed.
The power cost reduction effect has been removed from the Overflowing Confidence trait.
Self-Motivation's morale heal is now a ratings-based heal rather than a percentage of your max morale.
Rune-sign of Winter is now correctly classified as a Tactical skill.
Static Surge gives 1 battle attunement when used.
Frost skills no longer change your attunement.
Writ of Lightning once again builds 3 battle attunement when used.
Self-motivation heal increased ~60%.
Power costs have been adjusted.
Prelude of Power now only restores power to the Rune-keeper casting Prelude of Hope.
Scribe a New Ending now attunes 2 pips towards neutral (down from 3).
Shocking Touch now attunes 2 pips towards neutral (down from 3).
Glorious Foreshadowing now correctly tiers up rather than overwriting at tier 1 when applied by different Rune-keepers.
Updated icons for several HoTs to differentiate them from Writ of Health.
Warden: (See Warden Thread for previous changes!)
Persevere healing has been reduced to its intended value.
Celebration of Skill healing increased.
Exultation of Battle damage and healing increased.
The Boot damage reduced.
Range Resounding Challenge correctly deals initial damage.
Power costs and initial damage adjusted for several Assailment skills.
Spear of Fate Damage increased. Spear of Fate's DoT now pulses 11 times (up from 10).
Shield Tactics will no longer reapply Stun Immunity if you already have active Stun Immunity from using Shield Tactics in the last 10 seconds.
Power costs lowered for builders and Mastery skills.
Gambit Chains now tier up regardless of gambit type or order. Except for potency gambits, any gambit will contribute to a gambit chain.
Gambit chains now require 4 gambits used before you receive an Advanced Technique.
When a full stack (3) of Advanced Technique is spent, you will receive a short defensive buff.
Adjusted some skill bonuses from cashing out Advanced Technique.
Crafting:
Craftable Traceries will now appear in a separate category marked "Traceries" instead of appearing under "Essences" in the crafting menu.
The craftable Draigoch Armour pieces have had their stats updated so that critical versions are always superior to normal versions, and have had their stats updated to reflect modern class roles and statistical needs.
'Practice Makes Perfect' Crafting Tutorial Quest will now give Universal Ingredient Packs as a reward instead of Apprentice Ingredient Packs.
Delvings:
We have fixed an issue where the delving quest would report 'Completed' after turning the gem over to the Delving Stone. The quest now properly reflects the next steps of quest.
Delvings are now somewhat easier on tiers 5-9.
- The difficulty modifiers for enemy damage and health have been reduced for Delving tiers 5-9.
- Enemies have had their range for when they are "alerted" to the player and the max range they can "call for reinforcements" greatly reduced at Delving tiers 5-10.
Removed the Rotten Fruit and Lumps of Coal from all Delving treasure tables.
The Delving Malices Virulent Discharge, Stab At Thee, Lingering Fear, Creeping Doom and Festering Wound now have caps of 2 stacks per player.
The Delving Malice effect "Daunting Disease" from "Diseased Foes" is now capped at one instance of the effect per player.
Fixed an issue with the Delving Malice "Diseased Foes" that caused it to remove less than a point of the player's morale pool, instead of a third of the player's total morale pool.
Delvings have been added to the School and Library at Tham Mirdain. You must loot the last chest in the instance to receive Delving rewards.
- We made updates to the School and Library at Tham Mirdain. The quests inside of the 3-player instances now reflect what must be done in order to complete the delving.
- Moved the trigger point for spawning the monsters inside of the School and Library to the edge of the entry vestibule. This will eliminate the chance to inadvertently spam Delving abilities onto the creatures. This will, however, also mean that the delving will fail to be enabled if the stone is not used before leaving the vestibule to kickstart the instances.
The Delving Malice Fire-storm II has been made less damaging.
The Delving Malice Sauron's Defence II has been made a two-tier corruption, down from three. The second tier has had the reflect percentage greatly reduced.
The Delving Malices Sauron's Touch I and II have been made stronger, but also have been made corruptions, making them removable.
The Delving Malices Disease Cloud II and Explosive Detonation I and II have been made more damaging.
Quest rewards for 'The Gates of Carn Dûm' have been changed to have proper stats for each helmet.
Delving Gems:
The number of Delving gems has been reduced. Going forward, there will only be 4 Delving Gems: Zircon (Tiers 1-3), Garnet (Tiers 4-6), Emerald (Tiers 7-9), and Amethyst (Tiers 10-12).
We are removing the cracked for whole gem conversion - Delvings will take and give whole gems only.
Upon successful completion of a Delving, you will be awarded with the gem for that Tier of Delving.
On Delving Tiers 3, 6, and 9, you will be awarded with the gem for that Tier of Delving and the Tier above (two gems).
Other, now unused gems can be sold.
Cracked gems can be discarded.
Delving Gem Barter Profiles have been updated to remove the cracked for whole gem conversion.
There is now a weekly wrapper quest for Delvings that awards Virtue XP and Delving Writs for completing 10 Delvings at tiers 6 and above. This quest is obtained from Baglan, the Mission giver in Andrath, in Gerwyn's Convoy.
Monster Play:
Monster Play - Quests in monster play have been revised to reduce the number of required items for turn in and to increase the commendation rewards on all quests. Additionally, quests for targeting players in the Ettenmoors have increased their reward significantly. We also fixed a long standing issue where killing Beornings, Rune-keepers, Wardens, and Brawlers would sometimes not count toward specific kill objectives at the locales in the Ettenmoors.
We have added three new carry-alls called War-spoil's Carry-all for both players and monster players. These will be available for purchase on the LotRO Store. Additionally, monster players can now use the trophy and potion carry-alls.
Player quests in the Ettenmoors now reward IAXP for each quest that is completed.
The first time that you enter the Ettenmoors as any monster player character, you will be presented with a brand new tutorial experience that better prepares you for battle in the Ettenmoors.
The skill 'March!' will now activate an overhead icon to indicate to players that March is toggled on. While not quite as large as a true mount, this should help convey to users, allies, and enemies when a monster player is Marching.
Orc Defiler
- Flies summoned by a defiler no longer have an initial hit on their power drain. This means quickly stepping in and out of their aura should no longer rapidly drain your power. The power drain from flies has also been reduced in potency.
- Curse of Deadly Sorrows now has a significantly reduced Fate debuff.
Spider Weaver
- Toxin power drain has been reduced in potency.
- Tainted Kiss, Lethal Kiss, Poison Spray, Feast, Shelob's Gift, and Drink Deep will all execute slightly faster now.
Warg Stalker
- The Rabid Bite debuff has been reduced to +10%/25% power costs.
Uruk Warleader
- The ICPR debuff from Banner of Terror has been greatly reduced.
Updated the mines to now have Grodris patrolling the skies when she is not angry. To get her angry you will need to kill between around 30-40 drakes, drakelings, or hatchlings within the deepest heart of the Isendeep mine. Once angry, Grodris will move to the spot formerly controlled by the Free Folk or Angmarim forces.
- She will require a full raid to defeat.
- Grodris fights in 3 phases.
- Grodris now behaves more like a real raid monster with correct transitions between her phases.
- In phase 1, she fights rooted to the ground and does a potent fire breath in a 180 degree arc in front of her. This occurs every 23 seconds. Her second major attack is a wing buffet that will knock players back, every 15 or so seconds. There is also a tail swipe attack that will occur. If you are knocked into or run over her eggs they will spawn hatchlings, so positioning is important.
- Phase 1, she is rooted to the ground and will randomly target opponents within melee range and outside of melee range with appropriate skills.
- In phase 2, Grodris will start to move and will sometimes randomly choose a target in the raid to attack that is not in melee range. Then there is fireball. Then there is wing buffet. Then there is a spinning pounce.
- Phase 2, she will lift into the air with a fiery flourish, then hover and blast targets randomly around her until beaten to Phase 3.
- In phase 3, Grodris returns to breathing fire in a cone and doing a significantly powerful AoE pulse attack.
- Phase 3, she gains completely mobility and will attack with savage bites, wing buffets, fire breath, and the fiery flourish all over again.
- On death, the group (players or monster players) scoring the kill gains a buff in the Ettenmoors for 1 hour. This will likely need to be modified. After the hour expires, Grodris will return and the sequence begins again.
Quests & Instances:
Quest barricades in Lothlorien are now correctly nestled between their trees.
Floating Braziers in the Houses of Lore have been grounded.
Misc Zfighting in Hall of Vernozal has been fixed.
The Archet quest "The Courageous Farmhands" now offers rewards for Brawlers.
The Bree-land quests "Disease Among the Boars","Dangerous Boars","Healing Stores" and "Trophies for the Walls" now offer rewards for Brawlers.
The Epic quests "Narchuil Goes South","Skin of Bregmor","Thror's Hammer","Cutleaf's Good Intentions","The Barrows of Haudh Iarchith","Journey to Combe" and "Into the Barrow Downs" now offer rewards for Brawlers.
The Ered Luin quests "In Defence of the Forest","Protecting the Hunt" and "The Lost Tool" now offer rewards for Brawlers.
The Evendim quests "A Formal Complaint" and "Northcotton Farmer's Market" now offer rewards for Brawlers.
The Introductory Quest "Intro: The Ritual Stones" now offers rewards for Brawlers.
The Shire Quests "Wolves at Waymeet" "Flare for Danger" and "Belco's Writ" now offer rewards for Brawlers.
Brawlers now have rewards to choose in the Helogrod Raid Quest: "Storvagun the Traitor".
Brawlers now have appropriate rewards for Epic Battles.
The Evendim quests "The Twilight Estates","Sanctity of the Sovereigns" and "Monuments of Angmar" now offer rewards for every class.
Fixed the pickup animation playing twice in Volume III, Book 6, Chapter 7: 'Enemies of Old'.
Gundabad - The quest category containing quests for Den of Pughlak, Houses of Rest, and the Hiddenhoard of Abnankara in Fate of Gundabad was previously named 'Gundabad', which could cause confusion in the Quest Log with another quest category that shared that name. It has been renamed 'Gundabad: Depths of the Mountain-hold'.
Adjusted the Quest Guide parameters for 'Ruffians In Ruddymore' so it no longer points to the wrong location.
Fixed the confusion an extra quest ring could cause when looking for Muildir at the beginning of 'Instance: Prisoner of the Free Peoples'.
'Singing to Saplings' has been made less confusing: removed the always-on glow for the saplings, removed the misleading billboard, made the Quest Guide highlights more specific, and made the distance from which you can sing to the saplings bigger.
'The Roads Near Herne' had a duplicated text string, but now it's been replaced with the correct one.
Quest: Fornost: A Leader Unveiled - This quest's level has been reduced from 30 to 26 and it now has a minimum level requirement of 21.
Mithril travel to NPCs in the Last Homely House should now take players directly to that NPC rather than to the door of the Last Homely House.
Scaling quests will now award legendary item xp starting at level 50 (down from 51).
Level 45 class quest items now show up under "Class Quest Item" in searches in the auction house.
Level 45 class quest trophy items are now searchable in the Auction House under the Class Quest Trophy category.
Orcs in Hytbold instances no longer drop obsolete components for Legendary Items.
General:
The sails of the boats at Trader's Wharf in Wildwood no longer clip into each other.
Floating Garden bed in Minas Tirith (After-Battle) has been grounded.
The two-handed weapon vendors in Esteldin, Ost Guruth, Budgeford, the Vendor Hall in Michel Delving, Celendim, Gondamon, Aughaire and Thorenhad now offer battle-gauntlets for sale to Brawlers.
The weapons vendor in the new player zone in Ered Luin now offers battle-gauntlets for sale to Brawlers.
The weapons vendor in pre-raid Archet now offers battle-gauntlets for sale to Brawlers.
There is now a Brawler vendor in Echad Andestel in Lothlorien.
There are now Brawler Trainers at the Training Hall in Michel Delving, the Twenty-first Hall in Moria, the Training Hall in Galtrev, Gondamon and Celondim.
Moria light, medium and heavy armour set vendors now show armour by class.
Moria heavy armour vendors now offer Brawler and Beorning class armour sets.
Durub Archer and Moria Defiler enemies now have updated and correct heal induction spell titles instead of placeholders.
The weapon Shadepaw's Defeat now properly goes into the "Clubs" section of the wardrobe.
Harthalin in Agarnaith was posed awkwardly. Now she's carrying a halberd so the pose makes more sense.
Patrician of Rivendell, Gallant of Rivendell, and Exemplar of Rivendell are now correctly classified as Event Titles.
The War-Steed skill granting item is now destroyable.
The level 50-59 Epic class armor sets now have added text that clarifies that their set bonuses end after level 59.
NPCs in Mirkwood who were labeled as barter vendors but didn't have anything to barter have now had their barter title, icon and dialogue removed to reduce confusion. No change to current barter vendors.
Defeat in parts of Yondershire will no longer send players to Western Eregion.
Players should no longer fall through the floor when leaving the Erebor Homestead Provisions.
Misc Stuck spots have been fixed.
Misc buried/floating resource and treasure nodes have been fixed.
Radar seam in Entwash Vale is fixed.
Chickens can now travel between Shire <> Cardolan, Angmar <> Car Bronach, Car Bronach <> Pits of Stonejaws and Welkinlofts <> Clovengap.
DirectX 10/11 water now has soft edges again. Water now also accepts shadows.
The Mordor Beorning Mote Raid Gear available for barter is now heavy armour, rather than medium armour.
Nain the Slakeless's appearance has been corrected in several locations in the Ironfold, Elderslade, and Mount Gundabad.
The Beorning Old Great Axe weapon now appears properly in the "Axes" section of the Wardrobe rather than "Swords".
Sets of armour that have a max effective level at which bonuses apply now always display that level in their description.
Added a Brawler pocket item to the faction reputation items available for sale in Eglain in the Lone-lands.
The Mossward healer NPC Iach now is interactable and has potions for sale.
Monster's moderate basic attacks now deal more damage.
Fixed an issue where Brawlers were getting an error when opening Epic Battles Platinum boxes.
Brawlers can now barter with Epic Battles vendors for brawler jewellery with brawler-specific set bonuses.
Brawler weapons and jewellery are now available for sale from the Evendim reputation vendor Celegdes.
Beorning jewellery is now available for sale from the Evendim reputation vendor Celegdes.
Brawlers now have armour available for barter in Tinnudir in Evendim.
All armour available for barter in Tinnudir in Evendim is now consistently statted and has been brought up to modern standards (stats have been increased).
High-Enchanter vendor will no longer barter for obsolete relics.
Disarm effects can no longer be chained together to extend their duration. When a disarm effect first expires or is removed, it will apply an invisible 15 second immunity period, which will cancel any existing disarm effect.
Silence effects now have an invisible 15 seconds immunity period, like disarms, which begins when an active silence effect is removed or expires.
Base healing increase
- From level 131-140, LIs providing HPS values have had those values increased by ~25%.
- This is intended to improve general healing throughput, and help counteract any direct impact from the power changes.
There was an errant invisible wall spawning on the bridge to Caranost. This has been removed.
The Stout-axe starting armour now have the correct names for the heavy and light armour sets.
The following barter vendors have a few additional housing items available: Bert Bartleby in Enedwaith, Elves of Felegoth Rewards Quartermaster, The White Company Quartermaster, and
Reclaimers of the Mountain-hold Quartermaster.
Any level 140 characters with an Ill Omens Essence Bounty from the deed "Skirmish Assault: Ill Omens (Tier 3)" can now use that item to receive a level 140 Delver's Lively Essence Box.
Preview Only:
Added a door to the Eyes & Guard Tavern accessible in Mossward when the tavern is active for testing. The door can be found by Eleri after the starting instance is complete.
Last edited by Kehleyr_SSG; Yesterday at 10:56 PM.
