Bullroarer Update 30 - Preview #1
Verfasst: Di 18. Mai 2021, 19:21
Bullroarer Update 30 - Preview #1
Link: https://www.lotro.com/forums/showthread ... ost8074345
Link: https://www.lotro.com/forums/showthread ... ost8074345
LordOfTheSquids;8074345 hat geschrieben:Bullroarer is CLOSED.
Server Opening Time: Tuesday, 05/18 2:00 PM EDT
Server Closing Time: Friday, 05/21 10:00 AM EDT
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Guide to the Eyes and Guard Tavern
Character Copy is AVAILABLE. This can be accessed through the 'Transfer' button on the Bullroarer Launcher.
Bullroarer is available for an an early look at Update 30.
The Fall of Khazad-dûm
Greetings, Raiders of Middle-earth!
Update 30 will introduce a new 12-player raid encounter, The Fall of Khazad-dûm. With the this Bullroarer preview, we will be changing the way we do raid tests. Tier 1 will be available for the full duration of the preview, but Tier 2 and up will only be available during scheduled preview windows. During these windows, +Lansu will be online observing raiders and fielding questions/concerns.
Here is the current schedule for raid previews this week. Please note that these times and dates are subject to change.
Tuesday 5/18 - 3:00 - 4:00 PM EDT (19:00 - 20:00 UTC), 8:00 - 9:00 PM EDT (0:00 - 1:00 UTC)
Thursday 5/20 - 3:00 - 4:00 PM EDT (19:00 - 20:00 UTC), 8:00 - 9:00 PM EDT (0:00 - 1:00 UTC)
Balance changes will be made between raid preview windows, so if possible, participating in both days' previews is encouraged!
Early Look: Skill Balance Work
"Welcome to the first look at a series of class balance adjustments we are working on for release in the coming months! This is an early look at class skill balance in particular that is targeted for release with Update 30: The Blood of Azog. With our emphasis on challenging end-game content, we've had to reconsider the balance of certain major group buffs and debuffs that were overpowered in the context of large fellowships. This has led to the reduction of several of these effects in order to hopefully allow for a wider breadth of class compositions in such content. We are balancing this work by not just focusing on nerfs, but DPS increases and other buffs as well.
We realize that we are coming in strong with a handful of significant balance adjustments downward to skills and abilities you may be used to using, and we would appreciate you considering the entirety of these balance adjustments in addition to "just" the key nerfs we are proposing. This list is also not intended to be a comprehensive look at class balance work that we will be doing both short and medium term.
Thank you for reading! Here are the changes being proposed.
~Cordovan"
Release Notes
Classes:
BeorningBurglar
- Expose is now a target debuff that increases incoming damage by ~Melee 7.5%, Ranged 5%, in human form it buffs Tactical and Ranged instead.
- Vigilant Roar no longer taunts by default - only when the first rank of the Vigilant Roar trait is taken (much like Biting Edge).
- ‘Vicious Claws’ (tank version only) can no longer miss, nor be blocked, parried, or evaded.
- Increased damage of the following skills:
- Slam
- Nature's Vengeance (initial hit)
- Bee Swarm (initial hit)
- Vicious claws, particularly in red-line.
- Grisly Cry
- Vigilant Roar
- Thrash, particularly its lower tiers.
- Expose
- Bash
- Execute
Captain
- In line with some of the other classes that have seen reductions in raid debuff skills, a couple of the yellow line trickster debuffs are being similarly trimmed.
- Trickster debuff reductions:
- Trick: Dust in the Eyes maximum miss rate reduced [~39%->15%]
- Trick: Disable Damage reduction [-15%->-10%], Attack Speed Reduction [-20%->-10%]
- Reworked Disable to fix various bugs (had to greatly simplify the skill's implementation under the hood). Finesse debuff is now -33% of target's finesse, rather than a scaling value.
Champion:
- Captain's ability to maintain high and extended degrees of invulnerability has made them irreplaceable in high challenge content, so we've needed to limit a few of their most powerful abilities.
- ‘Kick’ can no longer miss, nor be blocked, parried, or evaded.
- Fixed: Captain banner heralds were not correctly inheriting offensive bonuses from their summoner.
- Fixed an old 'Make Haste' duration change that was never processed correctly.
- Yellow Line:
- Captain Yellow line morale bonus reduced from 25->10%.
- Shield of the Dunedain LI legacy cooldown bonus reduced from (+10->+5s) (total duration reduced from 20->15s), Shield of the Dunedain can only be used on others.
- Stand Tall Duration bonus reduced from (+10->+3s), Proc cooldown reduced from (1.0,2.0,3.0->1.0s,1.5s.2.0s)
- Red Line
- Telling Mark base effect reduced from (5->3%), Traited bonus from (5->2%), total (10->5%).
- As a 100% uptime debuff with no action time cost, Telling Mark's group effect was too powerful.
Guardian
- ‘Clobber’ can no longer miss, nor be blocked, parried, or evaded.
- Sting cooldown [3->2.5s]
- This should allow sting to be more conveniently slipped between skills with longer attack executions.
- Heavy Weapons Training now increases skill damage by [5->10%]
- Gives a general dps boost and makes it more valuable for non-red guards to pick up the trait out of spec.
- The following skills received a damage boost, in approximate order of boostiness (smallest to largest):
- Brutal Assault
- Whirling Retaliation
- Redirect
- War-chant
- Hammer Down
- Shield-blow
- Smashing Stab
- Bash
- To the King
- Sweeping Cut
- Shield-swipe
- Force Opening
- Overwhelm
- Guardian's Ward
- Stamp
- Turn the Tables
Lore-master
- ‘Stamp’ can no longer miss, nor be blocked, parried, or evaded.
- The sheer magnitude of fire lore and frost lore debuffs are considerably above where we're comfortable with for large group content.
- Fire Lore traited effect reduced (35->10%)
- Frost Lore traited effect reduced (30->10%)
- While wind lore could actually afford to be a little better:
- Wind Lore effect increased from (1/2/3->3/4/5%)
- Wind lore duration increased to 30s to free up more rotation for other skills.
- The following skills/effects gained have received an ~20% increase in damage:
- Burning/Searing Embers (direct and DOT)
- Wizards Fire
- Test of Will
- Gust of Wind
- Cracked Earth
Rune-keeper
- Unimbued fire lore buff reduced to a max of +2.5%
- Mystifying Flames now affects all incoming damage, not just fire. Damage multiplier reduced from 15->5%.
- This debuff has frustrated fellowship rune-keepers for a while, as it was difficult for many groups to take advantage of.
- Fiery Ridicule DoT changed from (7 pulses/2s) to (7/3s), along with a modest increase in damage per tick.
- This extends the DoT long enough that Essence of Flame can be used to reliably maintain it.
Warden:
- The following red-line skills received substantial Damage bumps:
- Scathing Mockery
- Essence of Flame
- Smouldering Wrath
Crafting:
- ‘Shield Slam’ can no longer miss, nor be blocked, parried, or evaded.
Housing:
- Players can obtain a new recipe from their Craft Guild Improved Recipes vendors. The output of this recipe can be disenchanted for several Ithilgalad Crafting Components.
Quests & Adventure Areas:
- Enormous Yard Items should now render at a greater distance.
- Using the housing decoration, Gammer's Cozy Hobbit Bed, will now randomly change the bedding color to one of 8 different options.
- The Small Obsidian Wall Carving housing decoration has been made just a bit smaller, to better fit its small wall decoration hook.
- The Door to Mazarbul Replica and Free-standing Door to Mazarbul Replica housing decorations will now open and close on use. You may wish to remove and replace these items on their decoration hooks in order to properly update the physics.
Raid Revive Limits:
- Gabil'akkâ Stable-masters are now named 'Mission Recruiters' and will allow lower-level players to access assorted Mission content across Middle-earth.
- The Mission Recruiter Stablemasters have networked! You can now travel between Trestlebridge, Elderslade, and Erebor for your daily mission needs.
- Yule Festival - Quests - A Mission to Bring Good Cheer: It is now possible to use Mithril Coins to return to Mara Sandydowns.
- Eryn Lasgalen - Quests - New Thievery/Ambushed on the River: It is now possible to use Mithril Coins to return to Lorndúr.
- Elderslade - The Master of Tur Agal: Breaking combat will no longer cause Bandrauth to become unresponsive.
- The Wastes - Camp of the Host: Players will no longer get stuck on invisible objects at certain points in the Camp of the Host.
- Midsummer - Quest: A Cure for All Ills: Disciplining noisy revellers on Ioreth's behalf in the Houses of Healing is now more Fellowship-friendly.
- Torch-carrying Elf/High-elf Runekeepers no longer T-Pose.
- We are experimenting with a new Raid Revive mechanic to limit the number of revives available during boss fights in a raid.
- During boss fights, you may notice a ‘Revives Available’ icon in your buff bar, tracking the number of revives available for the entire fellowship.
- Casting any revive effect will cause this counter to drop - whether or not the recipient accepts it - so choose your targets carefully.
- If the counter is currently at zero, all revive skills will be blocked (grayed out).
- Every ‘x’ minutes the fight goes, your fellowship will receive another revive token, up to a max of 3.
- The rate at which you gain these tokens varies by tier, from 1 every 2 minutes to 1 every 10 minutes at tier 5.
- When a boss fight ends, all revive tokens clear.
- Currently this mechanic should only be active for our two most recent raids for testing.