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Bullroarer Update 30.3 Release Notes and Information - Bullroarer Early Access Preview: Tuesday, September 7th

Verfasst: Mi 8. Sep 2021, 07:02
von Nova
Bullroarer Early Access Preview: Tuesday, September 7th
Link: https://www.lotro.com/forums/showthread ... ost8089631
Cordovan;8089631 hat geschrieben:Bullroarer Update 30.3 Release Notes and Information

Welcome to our first preview of Brawler and Legendary Items! This preview also includes some general changes from Update 30.3.

Brawler:

The Brawler is a melee class conceptually based on the legend of Helm Hammerhand, who fought bare-handed at one of the greatest sieges of Helm’s Deep and was known for his savagery in battle. Brawlers forgo weapons in favor of Battle Gauntlets and steel armor, hurling themselves into battle to the benefit of friend and devastation of foe. The main focus for brawlers is damage per second, off-tanking, and support. Any race in Middle-earth can be a Brawler, except for Beornings, which are their own race and class combination.

  • Mettle: Mettle is the currency your Brawler uses to power attacks and other skills. Mettle is built during combat and spent when you use your Brawler's most powerful abilities. All Brawlers have a passive ability called "Combat Flow", which increases the damage done by your skills for each point of Mettle you have.
  • Gauntlets: Instead of the traditional weapons of combat, your Brawler wields Battle Gauntlets and defeats enemies with punches, slams, kicks, thrown items, and more! Only Brawlers can wear Battle Gauntlets in combat, and these items will appear throughout the game world as you level. Gauntlets are considered two-handed weapons.
  • Traits: Brawlers have two Trait trees to Specialize in, along with a third general tree to provide additional flexibility and benefits:
    • The Fulcrum (blue): The Fulcrum focuses on defense and debuffs and offers ways to increase your Vitality, lower your enemies' attack speed, buff your Critical Rating, and more.
    • The Maelstrom (red): The Maelstrom focuses on the chaos of battle to increase damage dealt and more. This offense-focused Trait tree increases your Critical Chance, Setup Skill Damage, Might, and acquisition of Mettle.
    • The Fundament (yellow): The Fundament is not a Trait tree that can be Specialized into; rather, this tree offers benefits that complement both The Fulcrum and The Maelstrom. Spending points into The Fundament offers benefits such as increased Mettle generation, enemy debuffs, and hitting more targets with your area of effect skills.
Brawler can be accessed from the Character Select Screen.

Legendary Items:

New Weapons/Class Items of Legend are available for barter from Legendary Weapons/Class Items vendor in the Eyes and Guard Crafting Area (Enter and turn right) with Ancient Script, which is purchasable from the same vendor. Items are base item level 51 and you must be level 50 to equip them. Take those items to a Forgemaster and reforge them to scale the item to the level your character is. NOTE: You must rename the item during reforge in order to take effect. This is a bug that will be addressed at a later time.

  • Once you have a weapon/class item that is scaled to your level, you can go back to the LI 3.0 area in the crafting hall and pick up Traceries. There are currently 4 types of Traceries:
    • Heraldric Traceries are basic stat buffs and will eventually alter the damage type of the weapons. Currently only 1 Heraldric Tracery may be slotted per item.
    • Word of Power Traceries are more specialized traceries that fit into the role you are filling with that weapon/item. This includes damage and healing "styles" (AoE, Single Target, HoT/DoT), as well as Avoidance, Incoming Damage, Moral increase, and some utility options (Inductions speeds, range extensions, AoE targets). Currently 2 Word of Power Traceries may be slotted per weapon, 3 per class item.
    • Word of Mastery Traceries are class specific traceries most closely resembling legacies from the original LI/Imbued LI systems. Currently 6 Words of Mastery Traceries may be slotted per item.
    • Word of Craft Traceries are generic single stat increases however it has been stated that set bonuses will be attached to these Word of Crafts in the future. Currently 3 Word of Crafts may be slotted per item. Note: The 3rd Word of Craft slot is still locked after reforging.
    • Enhancement Runes: These are not traceries but are used to increase the item level of a slotted tracery. This would be used for an item that is built at one level cap, and then reforged for the next level cap and then increased the item level of the traceries. This does not increase the rarity from one color to the next, just the item level.
Currently tracery effects can be stacked, however exclusivity is expected in the near future. UI design as well as a UI showing if multiple of the same tracery are slotted and therefore only one would being applied are coming. Last thing of note is that a number of legacies that previously gave damage/critical damage have been rolled into the Word of Power "style" traceries. For example Captains no longer have Bleed Critical Damage legacies as that would fall under the Damage over Time Criticals. This may be a buff or nerf for various classes so feedback is very important.

Other Notes:


Quests and Adventure Areas
  • The Fall of Khazad-dûm
    • Durin's Bane encounter:
      • Tiers 1 - 5 of Liquid Gold now gives increased Fire Mitigation.
      • Heavy Metal Poisoning now lasts for sixty seconds.
      • Some Erupting Earth locations in Phase 5 have been moved closer together.
      • Lockdown has been removed between phases.
      • Tier 5:
        • The Morale of Summoned Blazing and Abyssal Regmyl has been reduced.
        • Summoned Blazing Regmyl will no longer apply Suffocating Smoke.
        • The cooldown and initial cooldown of Summoned Blazing Regmy'l's Fulmination has been reduced.
        • The summoned Abyssal Regmyl now only uses Chasing Shadow during the first Phase.
  • Legendary Worlds
    • Shadowfax and Treebeard
      • The warning text for Berthadan's difficulty quests on legendary worlds Shadowfax and Treebeard should now more clearly reflect the fact that:
      • Completing the normal difficulty quest at any time, will prevent a character from doing any of the difficulty deeds.
      • Completing the T1 difficulty quest at any time, will bar future completion of the higher difficulty deeds (Difficult and Deadly).
      • Completing the T2 difficulty quest at any time, will bar future completion of the higher difficulty deed (Deadly).
Items
  • All Epic Battles item Set Bonuses no longer function on a character level 106 and higher.
  • When a character levels past the effective level of an Item Set, the Set Bonuses will now deactivate, but players will be able to continue wearing the gear itself.