Update 10 Entwicklertagebuch: Informationen zur Spezifikatio

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Nova_alt
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Update 10 Entwicklertagebuch: Informationen zur Spezifikatio

Beitrag von Nova_alt » Mi 20. Feb 2013, 21:04

Update 10 Entwicklertagebuch: Informationen zur Spezifikation
Quelle: http://www.lotro.com/en/game/articles/u ... nformation

"Hallo Ihr alle, hier ist RockX! Heute werde ich über die Änderungen bei der Spezifikation sprechen, die mit Update 10 eingeführt werden. Es gibt zwei Hauptbereiche, die von größeren Änderungen betroffen sind: die Beute von skalierbaren Instanzen und Set-Boni."

Erfahre mehr im neusten Tagebucheintrag von Entwickler Jonathan "RockX" Steady! : http://www.lotro.com/de/spiel/aktuelles ... zifikation

Beteiligt Euch an der Diskussion! http://forums.lotro.com/showthread.php? ... zifikation
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Nova_alt
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Re: Update 10 Entwicklertagebuch: Informationen zur Spezifik

Beitrag von Nova_alt » Fr 22. Feb 2013, 10:09

Rowan hat geschrieben:I talked this through with Rock, and want to clarify a bit.

The design intention here is not to route every tank (and their group) through the same instance cluster repeatedly. The goal is to give you motivation to go to multiple spaces, with available items for many classes in each cluster. The gear drops have been distributed across clusters.
Quelle: http://forums.lotro.com/showthread.php? ... ost6682200
RockX hat geschrieben:
Rowan hat geschrieben: I talked this through with Rock, and want to clarify a bit.

The design intention here is not to route every tank (and their group) through the same instance cluster repeatedly. The goal is to give you motivation to go to multiple spaces, with available items for many classes in each cluster. The gear drops have been distributed across clusters.
It appears there was definitely room for confusion with what I wrote for the Dev Diary, and I can definitely see why now in hindsight. I apologize for the confusion which has been brought up in this thread.

To expand a little on what Rowan wrote yesterday:
Each Instance Cluster is focused around a handful of item types and roles. For example, Cluster A might give DPS Bracelets, DPS Off-hands, Tanking Heads, Tanking Rings, Healing Hands, Healing Legs, etc.
Each Instance within the cluster has its own Rare and/or Incomparable loot, based off what was assigned to the cluster, and every revamped instance has equipment which is usable by each class.

This should help to encourage players to run different instances, as different pieces of gear will drop for them in different spaces.
Quelle: http://forums.lotro.com/showthread.php? ... ost6683698
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