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Bullroarer is CLOSED
Server Opening Time: Tuesday, October 31 ~2:00 PM ET
Server Closing Time: Friday, November 3 ~3:00 PM ET (subject to change)
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Guide to the Eyes and Guard Tavern
Character Copy is AVAILABLE. This can be accessed through the 'Transfer' button on any LOTRO Launcher.
Player database was wiped on 10/18.
Please Note: Corsairs of Umbar content is available to any account that has pre-purchased an Expansion bundle.
If you have not yet purchased Corsairs of Umbar or the Mariner class, you can purchase them from the Bullroarer Preview Store for LOTRO Points.
You can obtain LOTRO Points from Aubergine in the Eyes and Guard Tavern. If you are not familiar with the Tavern please consult the guide.
Purchase of the expansion and/or the class in this manner will only allow access on the Bullroarer server. Your Live account access will remain unaffected.
Welcome to Update 38 Corsairs of Umbar!
This expansion brings you back to King's Gondor, through the Shield Isles and on to the City of Umbar!
For this first Beta, content is available for these regions.
King's Gondor West: Dor-en-ernil, Ringlo Vale, Lamedon, Blackroot Vale & Belfalas
Reputation: The Renewal of Gondor
Feedback Thread
Outer Gondor: Anfalas & Pinnath Gelin
Reputation: The Renewal of Gondor
Feedback Thread
Shield Isles
Reputation: Citizens of Umbar Baharbêl
Feedback Thread
City of Umbar
Reputation: Citizens of Umbar Baharbêl
Feedback Thread
Cape of Umbar
Reputation: Citizens of Umbar Baharbêl
Feedback Thread
*Your journey begins in the town of Linhir, in Dor-en-ernil in King's Gondor.
*The Epic Story 'The Song of Waves and Wind' is not available for Preview.
Eyes and Guard Tavern
Players can speak to Sarumango to auto-level to 150
Ransroth will bestow Reputation quests for Corsair of Umbar Factions
Rock will bestow Currency Quests for Corsair of Umbar Regions
Umbar tier crafting materials can be purchased from the Supply Crates in the Tavern Craft Hall
*Because quest rewards/crafting are not fully implemented, you might find you are out-leveling your gear. To get level specific gear to continue on your adventures, visit the E&G Tavern and speak to Svenson.
The 'Tavern: Adventurer's Gear' Barter profile contains 18 picker boxes that will scale with your character from level 141-150.
Get some Embers from Dust (across the tavern near the Craft Hall door) to barter for this gear
There is display issue with these packages that they will show as 131-140 on the Vendor. They will appear properly once purchased.
Legendary Items
With the Corsairs of Umbar, Enhancement Runes will function slightly differently. Enhancement Runes no longer have an iLevel limit dictated by their quality. Instead, all Enhancement Runes will be able to increase the level of a tracery through all iLevels of that tracery's tier (though still obeying Reforge limits). Higher-quality Enhancement Runes will simply give more than one level of tracery improvement, according to their rarity. Uncommon Runes will give 1; Rare runes will give 2; Incomparable runes will give 3; Legendary runes will give 4. In Bullroarer 1, this only applies to Umbari-tier traceries and runes.
Main Stat Changes
The benefits granted to any given class from Agility, Fate, Might, Vitality, and Will have all been updated to help balance classes and itemization.
The primary stat for each class (Agility/Might/Will) should still provide the most benefit for the class, but the other two stats should still be appealing for some roles available to the class.
With the changes to all classes in the utility of Agility, Might, and Will, stats on the following items have been adjusted accordingly:
Leather Riding Leggings, Dorchol, Earring of the Dead City, Fateful Gundabad Earring, Flowing Silver Stone, Flowing Silver Stone of the Tortoise, and the Fleet Merchant's Earring
Gear Essence Slotting
As of U38 gear may feature a Primary essence slot, a Vital essence slot, and regular essence slots.
Discussion Thread
Release Notes - Beta#3 (New notes in yellow):
Classes & Skills
General
Player melee skill ranges have been normalized. This means most damaging melee skills should now have the same range across classes, though there are some exceptions.
Discussion Thread
In light of this change, many persistent, harmful ground effects throughout the game have been reduced in size.
In general, targeted melee skills should now have a max range of 4 meters.
Area of Effect melee skills should have a max range of 5 meters.
Beornings now gain 1m of extra melee range in Bear Form, down from 2m.
Brawler's Melee Range tracery has been changed and now increases Aggressive Posture's Damage bonus.
Some Area of Effect skills have had their base number of targets increased.
Fixed player combat pets not properly modifying damage taken from mobs when playing at higher difficulties.
Class Main Stat Derivations
Main Stats no longer give Outgoing Healing directly to classes which benefit offensively from Tactical Mastery. Classes which gain no offensive benefit from Tactical Mastery may receive two points of Outgoing Healing instead of one point of Tactical Mastery.
All classes once again receive 3 points of Mastery Rating from their primary Main Stat.
Main Stat values from all sources have been increased.
Beorning
The Beorning barter vendor has been returned the the Ox-clan Merchant Camp to trade for Orthanc instance cluster equipment.
Updated Beorning rewards in older instances to replace existing medium armour rewards with heavy armour and relevant jewellery rewards.
A number of Beorning skills had errant knockback effects on them. Only Final Strike and Savage Knockdown should now have knockback effects.
Composure is now affected by the blue-line trait Animalistic.
Counterattack now consumes the 'recently evaded' effect gained from Evades while Counter is active. This will allow you to re-gain that effect thereafter, rather than timing out after a fixed duration.
Counter increases Evade chance by 15% while active (increased from 10%).
Burglar
Provoke cooldown reduced by 2 seconds.
Brawler
Battle flow description fixed to show the correct bonus, and indicate that it applies to all skill damage.
Captain
While specialized in the Leader of Men, most damaging Captain skills will now generate additional threat.
Impactful Blows values have been fixed, and once again increase weapon damage by up to 10%.
Shadow's Lament cooldown reduced by 5 seconds.
Champion
While specialized in the Martial Champion, most damaging Champion skills will now generate additional threat.
Hunter
Emergency Preparation traps now deal the correct damage when triggered.
Lore-Master
Some tracery titles have been changed to refer to 'Air Lore' rather than 'Charged Air' for clarity.
Burning Embers can now deal partial pulses, so you won't lose damage when upgrading or downgrading Embers.
Mariner
Flèche no longer moves your player character. Ultimately, the movement was simply not smooth enough on the live servers.
Increased the potency of traits which impact your healing potential.
Increased the potency of the Critical Defence debuff from the North Wind.
When traited in the Rover line enough to access 'Explosive Lunge' the cooldown of Lunge has been corrected so that it only increases to a minute when used directly after Debilitating Strike.
Salt-sea blade no longer erroneously benefits from bonuses to 'Advance' damage.
The West Wind should no longer create an overwhelming glow around allies when used.
Resistance chance should work as expected for Mariner thrown/pot skills.
Fire Pot DoT pulses should now have the correct critical chance.
Rune-keeper
Concession & Rebuttal is now a combat-only skill.
Concession & Rebuttal description no longer states that it has an attunement requirement.
Combat & Monsters
Generic monster ranged attacks now have no minimum distance from the player that they are allowed to execute.
Finesse now modifies partial b/p/e damage reduction.
Fix for monster power scaling -- Low level monsters were running out of power too quickly.
Crafting
Hard Biscuits and Superior Hard Biscuits now correctly share the same out of combat Morale regeneration rate.
Trout and other fish used as crafting ingredients can now be put into crafting carryalls.
Crit crafted heal potions had heal values similar to non-crit, these have been improved.
Crafted Mariner Instruments and their recipes have been added to appropriate recipe scroll cases and vendors throughout the game.
PREVIEW ONLY:
Players should now be able to train craft guilds without vocations (profession is still required).
Training a new profession should bestow the appropriate Inferior Tools associated with that profession.
Rhidden's Crafting Level Up quests will now grant Gundabad Mastery.
Quests, Deeds, & Adventure Areas
The turn in for quest "Of Stars and Blossoms" now has the correct quest guide and map rings.
Physics have been removed from the chests for the Sant Lhoer 3-man instances. Players will no longer be displaced by chests showing up.
The Sant Lhoer 3-man boss Tarkka-oka will no longer sit idly by while you attack his Keeper.
Kholnedak's appearance has been fixed so that she looks correct.
Applying salve to scarred trees during the quest "The Ravages of the Taurgrim" will now say, "Applying..." instead of "Examining..."
Fixed a typo in the skirmish "Siege of Gondamon."
Floating crates and NPCs in the quest "Marked for Export" have been grounded.
During quest "Delivery to Meregrot North-took" Rosalinda will no longer tell you the basket is on a table next to her.
Physics have been removed from Orkish Weapon Caches in Tharbad.
The location for Sterkist has been corrected for the turnin for the quest "Scattered in the Forest."
Kholnedák and Dingási are no longer wearing the same outfits and looking similar.
The map guide for the quest "Release the Hounds" has been fixed.
Patrols for healers in the House of Healing during the wedding season have been fixed.
A quest objective for the quest 'Fortifying Crithost' has been moved out from underneath a rock for better access.
Lossi in Annak-khurfu's VO has been changed to reflect his Iron Hills background.
The Poisoned Dwarves in Azanulbizar have been given proper lines to express thanks for the antidote.
Fixed a T-posing irritated Zhelruka Dwarf.
Physics has been removed from numerous grub and mushroom quest objects in Mattugard.
Uluithiad will now say one less "the" than the "the"s he was "the"ing before.
Increased player damage and ally health slightly in the session play 'Remembering Thrymm'.
Forochel cold mitigation debuffs once again reduce, rather than increase, your cold mitigation.
Quest: Coruwen's Cleansing should now properly display quest objectives and billboards.
Instances & Skirmishes
The Featured Instance rotation has been updated to include: Glinghant, Haudh Valandil, Woe of the Willow, Agoroth, the Narrowdelve, Stoneheight, and Ost Dunhoth - Gortheron Wing.
Draigoch's health has been increased by about 3x. Despite most values being reduced in the stat crunch, Fellowship Maneuvers actually gained potency, and Draigoch's stat crunch health reduction did not take that into account.
[PREVIEW ONLY] Hiddenhoard and Gwathrenost should no longer allow scaling above level 140.
Missions & Delvings
Fixed a typo in Mission: The Zhelruka Clan.
Mission Weekly Quests have been updated to go up to level 150.
NOTE: Upon the release of "Corsairs of Umbar", all Mission Weekly Quests that are underway will be reset.
Housing & Decorations
Adding Angmarim Greenhouse Decorative Walls to Angmar Reborn Barter Vendor.
Adjusting prices of all Angmarim Decorative Walls to match (15 tokens).
Items & Rewards
The level 50 class armour sets available from class trainers in the Last Homely House for Marks are now bound to account, rather than bind on equip.
Stats on many Wayfarer's and Traveller's gear items were adjusted to align with current standards.
Adventurer's gear at level 141 and higher also has new statting.
A few cosmetic and functional improvements to the tracery and essence socketing user interface have been added. Legendary items sockets now show their levels when a tracery is not socketed. The UI is now scalable in the horizontal direction to help with crowding of tracery names and descriptions. Some erroneous messaging regarding traceries has been corrected.
Potion vendors have been updated with level 150 PDFW removal draughts and salves.
In light of changes to enhancement runes, many scaling instances now reward less rare enhancement runes than before.
Fixed a bug that would prevent new types of essence from being installed in items with an item level lower than the essence, even when the essence's own limits should permit it.
The currency cap for Marks of Renewal has been increased to 750.
PvMP/Ettenmoors
Monster players now have a trait slot for Tribe Traits.
The Incoming Damage reduction from Akúlhun's Challenge and Lainedhal's Call to Arms has been significantly reduced.
Troll and Ranger session player characters in the Ettenmoors now have an inherent -50% Incoming Damage effect.
Orc Defiler
Sticky Feet and Improved Sticky Feet debuff durations increased by 5 seconds.
The Improved Sticky Feet debuff no longer stacks; it can now only be applied once per target, and will refresh its duration if reapplied early.
Sticky Feet Fire Mitigation debuff reduced from 5% to 2%.
Sticky Feet Tactical Mitigation debuff changed from a rating value to a 5% reduction.
Uruk Warleader
The radius of Uruk banners has been significantly reduced.
Monster Play characters can revisit Tribe representative NPCs at Gramsfoot to obtain Blessing traits.
PvMP Audacity Bows now have the correct level requirements.
PvMP Essences are now correctly Bound to Account.
Some PvMP Jewelry was misconfigured and being equipped into the wrong slots. This has been fixed, and each piece should now equip in the slot its name refers to.
Ettenmoors bartered consumables (food, hope, scrolls) now require Tracker's Badges or Soldier's Patches in addition to commendations, but provide effects with equivalent potency to matching consumables obtained outside of the Ettenmoors.
Ettenmoors stun- and root-breaking potions bought for gold now cost 3% of your max morale, rather than a fixed cost of 500.
Aurochs in the Ettenmoors now have base stats befitting their size and stature.
Miscellaneous
Adds a higher quality "DX10 Dynamic Shadows" setting. The current "VeryHigh" will be renamed to "High" and a new "VeryHigh" option will replace it with the following improvements:
Increases distance that shadows are rendered to bridge the gap between the dynamic shadows and farview baked shadow maps.
Adds terrain to the shadow casters list.
Increases shadow map resolution to reduce pixelization.
Trait tomes now offer a smoother progression of bonuses from level to level.
/listen is now useable while mounted.
[PREVIEW ONLY] DocOctoport will now take players to Linhir in Dor-en-ernil, King's Gondor.
The Lua API for CorsairAttributes has been updated. The name of the table has been changed to MarinerAttributes, the Stance event and methods have been removed and replaced with Balance.
[Preview only] Disabling Sorting in the Reputations list for now.
Last edited by a moderator: Friday at 8:00 PM
