Update 3: Lost Legends of Eriador Release Notes

Antworten
Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Update 3: Lost Legends of Eriador Release Notes

Beitrag von Nova_alt » Di 26. Apr 2011, 07:06

Edith sagt:
So.. hier nun die offiziellen (englischen) Release Notes:

Update 3: Lost Legends of Eriador Release Notes:
Link: http://lorebook.lotro.com/wiki/Update_3 ... ,_Official


-- snip --



Hallo,

So, ich hoffe man darf das schon posten^^

Bullroarer Release Notes - Update 3 - 4-25-11 (1):
Quelle: http://forums.lotro.com/showthread.php? ... 11-%281%29
-- snip --

The following release notes apply only to the Bullroarer Test Server. All changes and updates listed are subject to change before being released to the live servers. These release notes should be considered incomplete and subject to change at any time.


Of Special Note

New Scaled Instances

Two new scaled instances are now available!

Inn of the Forsaken

* Levels 20-65 (Scaling)
* Size: 3 Person Instance
* Rewards: New armor, jewelry and cosmetic items.



Halls of Night

* Levels: 40-65 (scaling)
* Size: 3 Person Instance
* Rewards: New armor, weapons and pocket items.



New Skirmishes
Two new skirmishes are available for Players level 30-65! New armour and Jewellery are available at Skirmish Vendors.

Attack at Dawn – Offensive Skirmish

* Levels: 30-65


The Icy Crevasse – Offensive

* Levels: 40-65




It's the Little Things that count
The following items have been changed or added to the game based on player feedback & suggestions.

* The Title panel now allows you to search for specific titles.
* The map notes for stable-masters now display their location name in their tooltips.
* Three new Community Designed relics have been added to the melding panel!
* Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards.
* Edhelharn Token can now be stacked to a max of 20.

---------------------------------------------------------------------------------------------------------------------


Update 3 Release Notes


General


* When the 'Enable movement assistance in combat' option is enabled, players will no longer stop moving towards their target when they execute a skill that is usable while moving.
* You can once again use /follow while moving.
* The granting of Milestone skills can now be done while riding a mount.
* The Milestone skills are now usable in combat.
* Several common travel skills have been made usable in combat: Return to Thorin's Gate, Return to The Shire, Return to Rivendell, Return to Bree, Return to Mirkwood, Return to Ost Guruth, Return to Enedwaith, Return to Michel Delving, Travel to Personal House, Travel to Kinship House


Classes

Burglar


* “Hide in Plain Sight” will once again protect the burglar for being broken out of stealth by area of effect skills.
* Weaker versions of the “Addle” debuff will no longer overwrite greater version of the “Addle” debuff.
* The debuff from the Burglar trait “Swift and Subtle” will now be applied to monsters that are dazed from the gamble applied by “Provoke”.
* “Knives Out” will now have its cooldown reset by “Ready and Able” and “Escape Clause”.
* Fixed a bug that prevented the armor and insignia “Subtle Stab” healing debuff from working when the “Swift & Subtle” trait was slotted.


Captain

* The Captain trait “Strength from Within” adds a heal over time effect to “Muster Courage”. It will now stack fully with the heal over time effect granted by the Inspire skill.


Minstrel

* “Echoes of Battle” will no longer be toggled off when the trait “Power of Song” procs.
* Mentor skills can no longer be used on players who have already received the instrument trait.


Champion

* When using the trait "Improved Rend", lesser versions of the “Armour Rend” debuff will no longer
* overwrite greater versions of the “Armour Rend” debuff.


Warden

* The Warden's mustering skills are now usable in combat.


Monsterplay

* Monster Players will once again be able to access their Biography.


Weaver Changes

* Hatchling base & traited health has been increased by 1%
* Hatchling base damage has been increased by 1%
* Strongbrood Hatchling damage has been increased by 15%
* Hatchling base & traited movement speed increased by 2%
* Devour & Improved Devour ranged increased from 5m to 30m
* Hatchlings are no longer classified as "Swarm"
* AoE damage will no longer hit the Hatchling and break the "Lie In Wait" channel.
* Hatchling pet will no longer trigger the Burning Oil at the keeps.
* Hatchling level has been increased from 63 to 65
* Mandible Strikes damage is increased by 15% when Strong Brood trait is equipped.
* Devour now heals for the amount listed on the tooltip
* Ambush effect applied to the Hatchling is now a level 65 effect.


Blackarrow

* Snare no longer shares a cooldown with Set Trap and Fire Trap.


Instances, Raids, and Skirmishes

* 1 and 3-man versions of the boss in the Battle of the Twenty-first Hall Skirmish had a bug which caused him not to turn into a monster, blocking completion of the Skirmish. This should now be fixed. As well, Lieutenants in the fourth assault had a bug in their paths that caused them to hang and make it appear as if the Skirmish was not completable. This has also been fixed.

Medallion acquisition rates for most of the In their Absence non-raid instances have been increased. The acquisition rates are now as follows:

*
o Northcotton Farms: 5
o Northcotton Farms Challenge: 5
o Stone Height: 6
o Stone Hieght Challenge: 6
o Lost Temple: 10
o Lost Temple Challenge: 10
o Suri Surma: 8
o Suri Surma Challenge: 8



Northcotton Farms

* Quest - Challenge: The Unquenched Flame: Losing the fight in Tier 2 will no longer cause the Challenge quest to fail.
* Quest - Challenge: The Unquenched Flame: The quest text has been updated to indicate that it can only be completed during tier 2.
* Quest - Challenge: The Unquenched Flame: Billboard text will no longer indicate that you have doused the flames if you lose the fight.
* Quest - Challenge: The Unquenched Flame: Quest text updated to no longer refer to the quest as a "Daily" quest.


Ost Dunhoth

* First door in disease can no longer get rarely stuck closed
* Reduced amount of common damage Dunhoth Stalkers do.
* If you die during Gortheron's drama sequence, the fight will reset.
* Raging Stone Trolls now show they have Anger.
* The teleport to the fear boss is re-enabled once he is defeated.
* Ivar has a billboard alert when he tiers up during the fight
* The wound boss fight will reset if you wipe after killing the mammoths but before clearing the adds
* When entering the last room before the final boss in the Halls of Crafting, there will no longer be rocks and a tower visible at the end of the hallway for a short time.


Evendim:

* Farmer's Bane - Reworked deer corpses to more reliably spawn the wolves



Grand Stair:

* Fixed a break with Gothgaash's reset.


Ringwraith's Lair:

* Boss plays drama again on entering



Seeking Glory:

* Has quest guide



Sammath Gul:

* Alagossir will no longer rarely use his ranged skill during phase 2



Glinghant:

* Removed billboard spam during the Nengon challenge fight


Sari-surma:

* Challenge Mode will now work reliably when you kill all of the lieutenants in the Osan fight. The Caerogs have been spoken to and now understand their role in life much more.


Legendary items

* Level 60 First and Second Age Legendary Items leveled to maximum will no longer produce a bonus heritage rune when they are deconstructed as the base heritage runes these items produce are no longer level limited.
* Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards.
* Three new Community Designed relics have been added to the melding panel!


Crafting

Cook


* Fixed an issue where some Supreme Cook recipes were not dropping in treasure at all. These recipes can now be found in treasure (level 59+).
* The Cook's Guild recipes "Small Artisan Repast" and "Medium Artisan Repast" were incorrectly requiring the Oven facility. These recipes now require a Superior Oven facility.


Metalsmith

* Corrected the crafting categories for the following sets of Apprentice and Journeyman Metalsmith recipes: Heavy Bronze Armour ("Heavy Armour - Level 16"), Iron Armour ("Heavy Armour - Level 17"), Crafted Armour ("Heavy Armour - Level 18"), Heavy Iron Armour ("Heavy Armour - Level 19")


Items

* Edhelharn Token can now be stacked to a max of 20.
* The Inscription of Benefits, which when used grants the user a permanent 10% discount at all vendors in Lothlórien, can now only be used once.
* The newly added Ost Donhoth shields no longer magically scale up when using a bow in combat.
* The necklace Mirhigil has been grandfathered and a new version of the item replaces it (and has a much less incoming healing rating). If you already have this item you can continue enjoying the massive incoming healing rating.
* The trait-granting items purchased from barter vendors in the skirmish camps are now auto-consumed.
* The Ring of Mystery and Trinket of Mystery have been revised to include better stats for the Lore-master (as they are rewards for Lore-master class quests).
* The Helm of the Dwarf-Hoard now matches the colour of the rest of the Dwarf-Hoard armor set and can now be dyed.



Traits and Deeds


* The Oppressors of Stoneheight deed should now complete when killing Dale Truitt on all difficulty settings.



Auction House


* Auction House will now properly handle items that have an active auction, but have been removed from the game during an update. Those auctions will now not show up in any lists. They should expire as usual.
* Addressed an issue that allowed non-legendary items to appear under the Legendary Items category.
* Fixed a bug that caused the "Talisman of the Tundra Cub" recipe to appear under Jeweller Tier 2 instead of Tier 4.



User Interface

* Housing Upkeep Reminder Alerts and Housing Locked Alerts will now go away properly when you pay upkeep, even when the paying player is not the owner of the house.
* You can once again see partial match Fellowship Maneuver names when contributing.
* Fixed a bug that prevented weapon quest rewards from sorting properly in the vault.
* It will no longer be possible to get a trait stuck slotted if you no longer meet the requirements of it for any reason.
* “Fog of War” on the world map no longer exists. You will now be able to see the world map in its entirety without having to visit every area.
* Fixed an issue that was causing multiple copies of the same recipe to display in your crafting panel.
* There are now icons representing fields in the crafting UI for farmers.
* Two more cosmetic outfit slots are now available for purchase. As part of this, the UI has been updated to be able to fit the new buttons.
* The Title panel now allows you to search for specific titles.
* Players are now able to search for specific skills on the Active Skills tab.
* It will no longer be possible to lose track of your pets or your fellow's pets on your radar.
* The map notes for stable-masters now display their location name in their tooltips.



Graphics/Animation/FX

* Eating a "Extra Deliciously Tasty Biscuit" while on a horse will no longer be so disturbing, thanks for the bug Vanathane!
* Anniversary Rewards: Large Windmill decoration is now displaying its blade correctly.


Quests

* Fixed a bug that disallowed players who had skipped the early Books of Vol II but who complete the solo version Vol II, Book 8, Chapter 4 from accessing the Way of Smiths and thus blocked advancing Book 8 Chapter 5.


Tasks

* The second tier of task deeds will now properly complete when players complete 2 tasks.
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Bullroarer Release Notes - Update 3 - 4-25-11 (1)

Beitrag von Nova_alt » Di 26. Apr 2011, 07:08

Hier gibt es auch ein paar Screens zu neuen Items:
http://community.codemasters.com/forum/ ... notes.html
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Bullroarer Release Notes - Update 3 - 4-25-11 (1)

Beitrag von Nova_alt » Di 26. Apr 2011, 14:12

juhu:
* Edhelharn Token can now be stacked to a max of 20.
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Bullroarer Release Notes - Update 3 - 4-25-11 (1)

Beitrag von Nova_alt » Di 26. Apr 2011, 16:18

*jubelt*
* You can once again use /follow while moving.
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Bullroarer Release Notes - Update 3 - 4-25-11 (1)

Beitrag von Nova_alt » Di 26. Apr 2011, 17:08

das finde ich persönlich sehr schade, wenn ich es richtig verstehe:
* “Fog of War” on the world map no longer exists. You will now be able to see the world map in its entirety without having to visit every area.

mir hat das sehr gut gefallen, dass ich die karte immer selbst aufdecken musste : (
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Bullroarer Release Notes - Update 3 - 4-25-11 (1)

Beitrag von Nova_alt » Mi 4. Mai 2011, 06:50

Bullroarer Release Notes - Update 3 - 5-2-11 (2)
Quelle: http://forums.lotro.com/showthread.php? ... 11-%282%29

The following release notes apply only to the Bullroarer Test Server. All changes and updates listed are subject to change before being released to the live servers. These release notes should be considered incomplete and subject to change at any time.



Classes

Hunter


* If you start using fleetness while moving, your focus will stop dropping while the buff is active.


Skirmishes, Instances & Raids

Attack At Dawn


* Several gates were set to selectable, which allowed players to bypass some of the gating within the space. This is no longer possible.
* Players must now liberate the first control point and clear the mobs for the corresponding control point before either of the Eastern or Western gate CPs will be takeable.
* The Gates no longer shut if you are in the space for longer than 30 minutes.
* Soldiers should no longer get stuck outside the final boss tent. Please note the area in which the boss can be engaged has been moved, so players can move into the tent, before engaging the boss.
* The final counter-attack should be harder to avoid.
* The Spelling of Esteldín have been corrected.
* The goblin NPC optionals have had their difficulty increased.
* Encounter text should now appear in the correct color.
* Deed text updated.
* Catapult damage name has been updated.


Lost Temple

* Players will now properly trigger corpse spawns if they die while infected.
* Ferndur’s Chamber should now reset properly when combat ends.


Northcotton Farms

* Legbarthil will no longer reset if a player is defeated and approaches the space.


Evendim

* All rep quests are now level 35
* Ranger guards at the flippable camps are now sigs
* Farmer's Bane - Reworked deer corpses to more reliably spawn the wolves


Ost Dunhoth

* Reduced amount of common damage Dunhoth Stalkers do
* If you die during Gortheron's drama sequence, the fight will reset
* Raging Stone Trolls now show they have Anger
* The teleport to the fear boss is re-enabled once he is defeated
* Ivar has a billboard alert when he tiers up during the fight


Grand Stair
Fixed a break where Gothgaash's was not resetting properly.

Quests

* Volume 2, Book 8, Chapter 4: A Relic in Nala-Dum (Solo): The Caerlug will no longer engage players unless you use the quest item in the room outside of the boss room.
* The Horse Race quests no longer fail upon logging out of the game. Players should now be able to turn in the quest if they crash or log out after they've already won.



Miscellaneous

* When the 'Enable movement assistance in combat' option is enabled, players no longer stop moving towards their target when they execute a skill that is usable while moving
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Bullroarer Release Notes - Update 3 - 4-25-11 (1)

Beitrag von Nova_alt » Mo 9. Mai 2011, 18:34

Bullroarer Release Notes - Update 3 - 5-9-11 (3)
Quelle: http://forums.lotro.com/showthread.php? ... 11-%283%29
-- snip --

The following release notes apply only to the Bullroarer Test Server. All changes and updates listed are subject to change before being released to the live servers. These release notes should be considered incomplete and subject to change at any time.

Release Notes

Classes

Rune-keeper


* Mystifying flame's resistance debuff now applies at most once per Rune-keeper.



Hunter

* Improved Fleetness trait now properly says in reduced Bow Induction time, instead of Focus Skill Cooldowns. Trait and skill are unchanged.

Monster Play

Defiler


* Fire & Plague Gourds skills now behave like all tactical skills and cannot be Blocked, Parried, or Evaded.

Deeds

* Cleansing of Darkthorn - This deed now notes that you must complete the North Cotton Farms instance on Tier 2 to complete the deed.


Legendary items & Relics


* Relic melds can now be completed from horseback.



Skirmish, Instance & Raids

General


* The number of Third Marks required to purchase a Symbol of Celebrimor has been reduced.


Thievery & Mischief

* Balak was granting coins from both his corpse and his loot chest. Now, only the chest will generate coins.


Ost Dunhoth

* Increased all Medallion drops by 20% in the raid



Halls of Crafting

* Fixed a reset bug with the second boss


Great Barrow - Thadur

* If you kill a barrow-light before aggroing it you will no longer reset the mini-boss fight


Attack at Dawn


* Text in the optional boss Pugh has been corrected.
* Uruk Archer will now use ranged attacks
* The deed for defeating optionals, was giving the wrong title, this is no longer the case.
* Several optional bosses are placed in the way of retreating players. These monsters should be now located to be easily avoided.
* The story text now displays in the chat log as you enter the instance.
* The billboard text when a scout escapes now appears in the chatlog.
* Monsters now have correct APR for the North Downs skirmish. Please note some optional encounters may retain Moria appearance.
* The Catapult attacks will cease when the both catapults are destroyed rather than when the control point is secured.
* Ongburz Warg-rider no longer use corruptions.
* Trash monsters in solo will be less likely to place debuffs on a player.
* A patrol path has been moved in the western gate control point, so that larger creatures are no longer trapped behind a flag.
* Last counter-attack should be more difficult to avoid.
* The deed should no longer be able to be accelerated.


Festivals

* The wait timer on the Summer Festival Races (Keg-race and Taste of Hobbiton) has been shortened by four minutes.
* The Race Masters at the Keg-race and Taste of Hobbiton now offer helpful comments.
* Summer Festival: The Keg-race and Taste of Hobbiton race quests are now available for longer durations between the races. The bestower will disappear while the races are underway, but the quest can be picked up at all other times. In addition, the Festival Area will now be unlocked so that people can shortcut to the basement of Thorin's Hall whenever they want to.
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Bullroarer Release Notes - Update 3

Beitrag von Nova_alt » Fr 20. Mai 2011, 07:06

Update 3: Developer Diary--The Icy Crevasse
Link: http://www.lotro.com/gameinfo/devdiarie ... y-crevasse
Today Joe “jwbarry” Barry discusses one of two new skirmishes coming in Update 3. Read more about The Icy Crevasse!

-- snip --

Update 3: Developer Diary--Attack at Dawn
Link: http://www.lotro.com/gameinfo/devdiarie ... ck-at-dawn
Today Bob “Maurath” Hess discusses one of two new skirmishes coming in Update 3. Read more about Attack at Dawn!
---
Bild
---
Take It Easy, And Keep Cool!

Nova_alt
Beiträge: 1460
Registriert: Sa 5. Sep 2009, 10:58
Wohnort: Graz (Austria)
Kontaktdaten:

Re: Update 3: Lost Legends of Eriador Release Notes

Beitrag von Nova_alt » Sa 21. Mai 2011, 14:05

Update 3: Lost Legends of Eriador Release Notes:
Link: http://lorebook.lotro.com/wiki/Update_3 ... ,_Official
---
Bild
---
Take It Easy, And Keep Cool!

Antworten